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gadgeteer
March 7, 2017
Why we replaced all UI buttons with sliders in our Ruberg game
by Peter Kao
February 28, 2017
Here’s a basic interaction in Ruberg: Glueing things onto the wall
by Peter Kao
February 21, 2017
We thought cube menus were too restrictive. Here’s our take on a more modular menu system
by Peter Kao
February 14, 2017
A first look at our chain reaction machine VR sandbox game
by Peter Kao
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