3D Generalist

Multi-talented / Creative / Technical

Projects: Gadgeteer + an unannounced VR experience with plenty of environment & creature building

Duration: Permanent, Full-time

Location: Work from home (remote), but must be living in the Greater Vancouver Area

We’re starting a new and exciting VR project that is episodic in nature. The incumbent will build brand new worlds per episode with a low-to-mid poly look—working closely with the Experience Designer to match the worlds they build with unique and memorable interactions. Successful candidates display high proficiency in a wide range of art-related work ranging from the creative to the technical i.e. shader writing. The 3D generalist must be able to composite all art assets in Unity.


  • Contribute original ideas on all aspects of VR/AR production & development
  • Design low-mid poly environments, objects, creatures
  • Create 3D models, textures, shaders, lighting, basic hard surface animations
  • Perform tasks such as UV mapping, rigging, compositing all art-related work
  • Adhere to and improve workflows
  • May train, mentor, or supervise the work of entry, mid and mid-high level generalist artists
  • Test new features & report bugs
  • Participate in daily scrum meetings (online) and weekly sprint meetings (in-person)


  • Experience leading creation of outstanding artwork using Unity
  • 3+ years of experience in 3D modeling for use in Unity-based games (3DS Max, Maya or Blender)
  • Experience in using any software for organic modeling (ZBrush, Mudbox etc)
  • Strong experience in modelling, PBR texturing, UV mapping, lighting, and environment design
  • Experience in character design, rigging, and animating
  • Experience in creating performant shaders
  • Excellent communication skills for conveying ideas over speech, text, and drawings
  • Dedicated to creating high quality work
  • Disciplined without needing constant supervision in a home environment
  • Punctual with deadlines

Nice to haves:

  • Past experience working remotely
  • Worked on VR or AR projects
  • Worked on Unity-based mobile games
  • Knowledge in optimization for games (LOD Creation, normal map baking, etc.)
  • Owns a VR headset and VR-ready PC (hardware can be provided as well)
  • Experience with Agile & Scrum workflow
  • Experience using Trello, JIRA, Plastic SCM, Perforce, Slack, Toggl, and related technologies

About Metanaut:

Metanaut is a small award-winning team of virtual reality enthusiasts who are passionate about building a better future. Our focus is to develop fun and valuable VR games & apps that are exceptional in design.

We are one of the first VR studios in Vancouver, and have won some of the world’s largest VR competitions. Just recently, we were accepted into Magic Leap’s grant program which only accepted three Canadian studios—our studio being the only studio accepted in British Columbia.

Team members have backgrounds in industrial design and engineering, which helps us to apply proven real-world design principles to unfamiliar virtual worlds.

We split our time between the metaverse and Vancouver, and we want you to join us in the journey!

To Apply:

1. Read the following articles about remote working to see if you would be a good fit:

2. Email [email protected] with the following:

  • Cover Letter
  • Resume
  • A link to your portfolio and/or other pieces of work i.e. code samples